Image of Dr. Warren's 4 popular reading games publications

Reading Games Bundle | Good Sensory Learning

Erica Warren LLC Good Sensory Learning and Dyslexia Materials

  • $ 70.99 USD


Struggling to engage students with dyslexia or reading difficulties? 

The Reading Games Series is here to change the game! This comprehensive collection of downloadable resources is meticulously crafted to complement and enhance any Orton-Gillingham or phonics-based reading program.

Here's what makes the Reading Games Series a game-changer:

  • Designed for Diverse Learners: Specifically caters to students with dyslexia and other reading challenges, ensuring all students can participate and build confidence.
  • Orton-Gillingham Aligned: Integrates seamlessly with your existing curriculum, providing valuable reinforcement and practice opportunities.
  • Beyond Worksheets: Ditch the monotony! Our interactive games make learning fun and engaging, motivating students to actively participate.
  • A World of Games: Each publication offers a variety of exciting and educational games, keeping students on their toes and fostering a love for learning.

The series comprises four distinct sets:

  • Reading Games: This set includes 19 card and board games that reinforce understanding of the six types of syllables and the principles of syllabication.
  • Reading Games 2: Offers 10 printable activities focused on blending sounds and mastering spelling patterns.
  • Reading Games Primary: Features 8 innovative games designed to strengthen the recognition of syllables, beginning, middle, and ending sounds, blends, and sight words.
  • Reading Board Games: Presents 7 reproducible board games that delve into the six syllable types, available at a value bundle rate.

The Importance of Fun in Reading Instruction

Incorporating fun into reading instruction is not just about engagement; it's a powerful pedagogical strategy. When reading instruction is enjoyable, it can significantly enhance the learning experience, particularly for those with reading difficulties. Here’s how fun and learning are interconnected:

  • Enhanced Motivation: Games introduce a sense of play, which can increase motivation and the desire to participate. When students are motivated, they are more likely to invest time and effort into learning to read.
  • Stress Reduction: The playful aspect of games can lower anxiety associated with reading, creating a relaxed learning atmosphere that allows for increased risk-taking and experimentation with new words.
  • Improved Memory: Enjoyable activities stimulate the release of dopamine, a neurotransmitter that plays a key role in memory and information processing. When students associate reading with positive emotions, they’re more likely to remember what they learn.
  • Social Learning: Many reading games are designed for multiple players, which encourages peer interaction. This social component can reinforce learning as students collaborate and learn from each other.
  • Cognitive Development: Games often involve problem-solving and critical thinking, which can further cognitive skills alongside reading abilities.

Usage of product



We Also Recommend